

This should enable making custom terrain changes to fit other modding ideas without changing TFATF directly. Additionally a "NoFishingRules" tag on terrain will skip checking for water size / distance from other fishing spots. Now adding a "Fishable" tag to terrain types will allow for fishing there. Improved graphics and russian translation. O'er the land of the free and the home of the brave?". "Oh say, does that star-spangled banner yet wave. This is quite a bit less efficient per unit of time than other food sources. A 20 skill worker can feed about 8 people a day. Jokes aside a zero skill worker can fish ~11 times in a normal day, which can feed 2-3 people for a day if cooked. Most of those also weren't known for their wealth.

Many coastal tribes have proven successful in doing just this throughout history. But it does lag if you also install Rainbeau's Fishing mod with this mod (uninstall one of the two to fix). Is this mod why my game is slow when I load 10000 raiders? Go to the Mod Settings under Options and adjust any of the settings you feel should be different for your current colony. Can you change how long it takes to fish? But you might not be able to remove it once used in a save. And it makes a great past time for hats while your sewing machine processes the rest of your leather. Additionally high animal handling skill can be applied to utilize specialized pawns and make a more reliable source of food for your colony. If you're low on food, or your crops got blighted, or a tornado ruined your harvest – you can do some fishing for a quick fix of your food problem. This mod aims to be a balanced addition to the game. I found other fishing mods to either make the game significantly easier or to add a ridiculous number of items, buildings, and food types.

FAQ: Aren't there other fishing mods already? Why make this one? Link me translation fixes/additions and I'll add them in. Incompatible with Rainbeau's Fishing, but it does a very similar thing so pick one :).And finally you need at least 5 squares of water (deep or shallow) to fish.įishing is sped up by the Animal Handling skill, and has a slow skill gain attached as a benefit for fishing all day. You can't place two within 10 squares of each other. Fish are like other animal corpses and can be butchered and cooked, though they do rot a little faster so freeze them within a day or so.įishingSpots have a few basic restrictions.

A simple fishing mod designed to provide a food supplement to colonies with access to water.Īdds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill fishing bills.
