

The radar works when you spot a character and has a range of 25 meters. Radar – When you begin the game, you will be given access to rudimentary radar that will provide you with information about the movement of nearby characters.

It’s handy for non-combat characters, particularly since it requires just two Praxis points to unlock and fully upgrade. In addition to this, you’ll be provided with helpful information about the NPC’s attitude that can assist in resolving a war of words in your favor. I couldn't even afford me the LAMs from Smuggler before entering the shipyard.Social Enhancer – This augmentation adds interface elements to the game that will help you determine how you conversation choices are impacting your interactions with an NPC. I tried to go without computer once, and it was so miserable. Weapon skills are not necessary so early in the game, as it's more fun (and less risk, actually) to sneak around the NSFlers than to engage them in a fight. The next thing would be skilled in environmental training, so that I can flee from the ambush in the hotel without using up all the armors of my collection. Well, then it's trained in electronics, mostly for the MJ12 sewer lab. Next training is skilled in computers once in the UNATCO HQ (so that I can steal more money, mostly.)Īlso still in the UNATCO HQ, I go for trained in lockpicking for the two locks that you need to pick there for the goodie crossbow darts and the multitool.

More than that in demolition is IMHO never necessary, but without it it is too annoying to disarm the grenades in time. I usually start with nothing, but a lot of available skill points, and train it as it comes.įirst is usually trained in demolition for those gas grenades in the statue. I used that "downgrading of pistol" bug most of the time, so far. of course, picking up the multi-purpose GEP door blaster from Paul helps to overcome that. The bad thing is that I have to slowly gather up points in Electronics, Lockpicking and Computer. Ta-da! a 95% Accuracy Stealth Pistol with Scope (~95% and above means no wavering when zoomed in via scope, unless you took head/arm dmg) to use so early in the beginning (end of 1st mission and debrief)! Makes the next few missions cakewalk conflictwise. ģ) 3 Weapon Accuracy Mod (If you know where to look). so by the time I leave Liberty Island I have:ġ) Enough points to boost my Pistol skill to Master. I lowered my Pistol stat at the beginning for the extra 1,350 points, then poured it back + extra for Advanced Pistol skill. When I found this slipup, I took hideous advantage of it in my last game. About the starting skills, are you supposed to be able to downgrade standard weapons, earn the additional points (1350 I believe) AND still have Trained Standard Weapons at the beginning of the game? Probably an oversight on the part of Ion Storm.
